The reality is, it's all just random number generators: will a car pull over for you, will they be wanted, how will they react to being arrested - do they take it, or do they pull a gun and fight for freedom - but it really flows and ensures a great variety of outcomes for callouts and patrols. I could rattle on for absolute hours about this mod (and I would really like to!) but I'll keep this as short as I can. you'll need crime scene clean up! Sometimes you can get called to a gang shooting, which aren't massively realistic (at least not from a UK standpoint) as its about 20 people with guns shooting up the town, but they are pretty fun and really make you use the mods other features, which I'll discuss later. Get it right and the suspect puts the gun down, get it wrong. In suicide calls, theres a nice little quite time event where you have to 'talk the suspect down' by hitting a key when a bar is in the green area of a moving slider. In muggings and domestic calls, you try and apprehend the suspect. Callouts always follow a well working formula: you go with blues and twos to the scene of the incidents and deal with the suspect. You do have the option of taking the incident or not (useful if you are roleplaying a certain role like armed response), or the option of a 'busy' status so you don't receive callouts. Callouts are when you are dotting about and a call comes in for you to attend an incident.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |